
Sickhoes #4 Wandering at the edges of the world
Beschrijving
For the fourth iteration of the video program in Sickhoes, Sickhouse selected 2 poetic machinimas exploring the edges of virtual worlds. What happens when, through its avatar, the player wanders far from the action of the game to the edges of the virtual environment. What are the limits of the world around the main action, how far can you run away, climb above or look down? Where does it break and what do you become in these liminal spaces?
Natalie Maximova
- THE EDGE OF THE WORLD machinima / 8:50 min. / 2021
This video work explores the "out of boundaries" landscape of the game Cyberpunk 2077. We are tempted to think that landscapes just go on and on indefinitely. But where does a landscape begin – and where does it end? Where is its edge? Does the virtual world have a limit? Natalie Maximova is pushing against invisible boundaries, discovering and documenting the rough edges of the game world and exposing the representational logics behind it.